Pleasantly Surprised
by Thomas Davidson on Sep.21, 2009, under Galaxy Unknown
The next wave of performance results are in, and way better than I had expected!
On the XBox 360, I am able to render over 230,000 triangles with:
- 12 light sources
- Phong shading
- Texture map
- Normal map
- 4x Antialiasing samples
- 1920×1080 resolution
- all at 60 Frames Per Second!
On my development PC (which is certainly no graphics powerhouse) I get 35FPS, which is still pretty decent.
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