Performance test results so far
by Thomas Davidson on Sep.20, 2009, under Galaxy Unknown
The test code I’ve written is not particularly optimized, but it’s doing nothing but drawing meshes so it has an unfair advantage anyway.
- 955,000 triangles
- Phong shading from one light source
- 4x antialiasing samples
- Covering most of a 1080P display
- 60FPS running on an XBox 360
Once I get to around 1 million polygons it starts to slow down, but I’m quite happy with this. I know that adding texture and normal map will slow things down, as will adding multiple light sources. However, I don’t think it will slow it down so dramatically that I can’t handle at least 20,000 polygons in the final system. That should be plenty for my purposes.
There are still more tests to do for sure, but I’m feeling very optimistic.
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