Design
by Thomas Davidson on Sep.19, 2009, under Galaxy Unknown
I’ve had a pretty good idea of how I want Galaxy Unknown to play for a while now, but finally this week it’s been articulated in a design document. It took 3 days and a lot of guidance and input from my good friend Costas, but I’m very satisfied with what we’ve designed.
It looks like he might be bringing in a second artist as well; awesome.
Our self-imposed deadline is to be ready for public beta test in 3 months. I think our chances are pretty reasonable, though the scale of this is far beyond anything I’ve attempted before.
Step 1: Prototype the graphics engine to do performance tests. I’ll need to know how many particles and polygons we can throw at it so that the artists can design models accordingly…