Archive for February, 2010
Brand New Levels
by Thomas Davidson on Feb.12, 2010, under Galaxy Unknown
The levels from that new level editor are finally usable in-game! We’ve also got a nice realtime 3D flyby for the background of the title screen; no more boring still image.
Weapon Screenshots
by Thomas Davidson on Feb.03, 2010, under Galaxy Unknown
One of the major selling points of Galaxy Unknown will be the diverse weapons; from antimatter beams to quantum chainsaw cannons. Here are screenshots of just a few in action!
- Plasma Wave
- Superball Beam
- Strangelet Missile
Content Creation Tools
by Thomas Davidson on Feb.03, 2010, under Galaxy Unknown
I’m starting to get really excited about the tools I’ve been making for this project! It’s come a long way from the original hand-written XML to the new level designer seen below:
I’m planning to eventually combine everything into a polished creation suite for everything from weapon matter properties to galaxy layout.
Galaxy Unknown: Krel Invasion
by Thomas Davidson on Feb.03, 2010, under Galaxy Unknown
It’s been a long time since I last posted an update, and a lot has changed. We’ve scaled down the game design dramatically and changed the story to occur before the events of the original idea. That way we can still use “The Peril of Planet Khadros” as a sequel later. Fortunately, in the last few months we’ve also made huge progress on the engine and the visual assets.
So, now for the new premise!
In a distant galaxy, three intelligent species have united to form a technologically advanced empire. Though primarily peaceful, many of their scientists have been hard at work developing new weapon technologies should the need arise. Their primary weapons research and development center, designated WX-I, was founded on the far edge of a frontier region, far away from the traffic of the general public. Unfortunately, this also put it nearest to a hostile race they had yet to discover.
Without warning, a fleet of unidentified ships invaded WX-I and killed most of the scientists working there. Some managed to evacuate to prototype ships and seal themselves off in safety, but most of the prototypes were captured by the attackers, leaving them severely outnumbered.
If this fleet is not stopped, the weapons technology they recover would easily give them the power to wipe out the other races. The only hope left lies in an experimental ship with a unique ability: it can integrate with any new weapon or equipment on the fly.
You must pilot this experimental ship and destroy the invading ships before they can return home with stolen weapon technology. Though your starting weapons will put you at a disadvantage, you can collect stronger firepower as you go and work your way up to take down even the most advanced stolen prototypes of WX-I.





